Music Technology
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From 1994-1996 I was very fortunate to have an opportunity to work at Stanford/CCRMA as a paid researcher. I was a member of the "Sondius" team that developed technology around Stanford/CCRMA's Physical Modeling Patents (Sondius-XG). This was perhaps the best working experience that I have had to date. I felt that I had come full circle by working on things that had interested me 15 years earlier.
In 1997 I co-founded Staccato Systems, which was a company that was commercializing the Physical Modeling technology that we developed at Stanford. Staccato was sold to Analog Devices in 2001. I codeveloped a product known as SynthCore which can be found on about 60% of shipping PC's as a part of the Analog Devices "SoundMAX" product. (See http://www.soundmax.com/OEMPartners/index.html). Examples include the currently shipping HP Pavilion (HP502n), Compaq (1510, 705) and IBM (NetVista A and M Series) systems as well as the Intel® D845PEBT2 Desktop Motherboard. SynthCore in its SKD form can be also be found in a number of games, including Electronic Art's NASCAR-Revolution and NASCAR-2000.
In 2000/2001 I worked at a company called TuneTo.com. TuneTo.com was an early internet radio company that had a unique architecture. Eventually TuneTo.com was sold to Listen.com and then Real Networks and the TuneTo product evolved into what is now Rhapsody. At TuneTo, I put together and SDK for the radio service. In February 2001 I also helped to port the radio player to a mobile WinCE device. I believe that this is the first example of a mobile Music Service. As a technologist, I wrote all the technical diligence docs (1500 pages) that were used in the sale of the company to Listen.com.
From 2001-2003 I did consulting (as Jarrah Systems) for various digital media companies. I also worked on my own ideas. I build an early Media Center PC and developed business plans for a Digital Media Appliance with a unique cabling interface. I also developed a prototype for a Time Shift Radio device based on the D-link DSB-R100 which used acoustic signatures to identify content recorded from terrestrial radio.
From 2003-2007 I've been working at Liquid Digital Media (formerly Liquid Audio). I started out as a technologist consultant and have wound up running the engineering team.
I have a more detailed page that describes some of the music technology work that I've done. Also my CV describes things in more detail.
Revision History
01/16/2003 (gps) Initially written